class RDItem extends KActor;

var Pawn PlayerOwner;

event Bump(Actor Other, PrimitiveComponent OtherComp, Object.Vector HitNormal)
{
	local Pawn temp;
	temp = Pawn(Other);
	if( temp != none )
	{	
		PlayerOwner = Pawn(Other);
		PickMeUp();
	}
}

function PickMeUp()
{
	//Currently stubbed. Need inventory manager.
	Destroy();
}

defaultproperties
{
	bStatic= false
	bNetTemporary= true
	bWakeOnLevelStart= true
	bDisableClientSidePawnInteractions= false
	bNoDelete= false
}